![]() ![]() And life/mana on melee attack will be our primary source of sustain, so we also need to make sure we have enough attack rating to hit enemies. ![]() This means that we use attack speed (instead of cast speed) to hit with Lemures more often. It uses attack speed, attack rating, and can proc life/mana on melee attack if it hits the target. The melee attack works exactly like a normal attack. Lemures is a melee attack that triggers a spell of 8 ghosts that fly out of the target then pick an enemy to home in on, dealing cold damage in a small area. If you're familiar with the classic Diablo II skill Charged Strike, you already know most of what you need to. Lemures (and its counterpart Bloodthorns) are a little bit unconventional so it's probably a good idea to start with how the skill works. ![]() Ghosts are cooler than cinnamon tictacs (pun intended).Lemures mana cost is lower than Bloodthorns.Lemures has significantly better single-target damage than Bloodthorns.+(100 to 150) Mana when Struck by an Enemy Can be a little monotonous to play with zero skill switching except to buff and teleport.Doesn't scale as well into the extreme endgame as other builds due to low base damage and lack of gear support. ![]() Relies on buff uptime (60 seconds, 3-5 minutes, and 10 minutes).Melee with low defense against physical attacks.This is a melee caster build (more on that in a bit) that's straightforward to play and can do pretty much everything in the game on a budget. This is a build guide for the Unholy Melee Paladin (also known as UHM or UMP) using Lemures from the Ritualist skill tree as the primary attack. Leveling Walkthrough | Ubers | Video Showcase Stats & Skills | Earlygame Gear | Midgame Gear | Lategame Gear ![]()
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